The community gave this build a rating, making it second-tier: Good
Focused on: Conditiondamage
Designed for: Raids
Expansions required:
Difficulty:
Hard
This build was last updated on April 08, 2024 and is up to date for the June 25, 2024 patch.
Contents
- 1 Overview
- 2 Skill Bar
- 2.1 Weapon Variants
- 2.2 Skill Variants
- 3 Template Code
- 4 Specializations
- 5 Equipment
- 5.1 Non-SotO Relics
- 6 Consumables
- 7 Usage
- 7.1 Rotation
- 7.2 Breakbar
- 7.3 General Tips
Overview
A condition DPS Berserker raid build focussed mainly on Burning and Bleeding. The rotation is fast-paced and rewards constantly attacking, weapon swapping and triggering of burst skills. Despite this and the Berserker's theming, the damage is among the slowest-ramping in the game, heavily favouring long phases.
The default build packs a good amount of CC and mobility, and its combination of high health, heavy armour and Blood Reckoning make it very survivable. In addition, Scorched Earth is a great cleave skill that can hit distant targets without losing DPS on the boss.
Its damage is heavily dependent on remaining inside Berserk by frequently using Rage skills. As such, it is very reliant on having good Alacrity uptime.
Skill Bar
Longbow
Sword/Sword
Utility
Weapon Variants
- Offhand Torch is only a small DPS loss, and could be useful for the condi cleanse.
Skill Variants
- Sundering Leap is higher DPS than Wild Blow, but it is more awkward to use in the rotation.
Template Code
[&DQIkLTM9EibyEvIS3BKpANcS1xLEEq8AwhLuAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code
Specializations
Equipment
Head
Viper
Shoulders
Sinister
Chest
Viper
Hands
Sinister
Legs
Viper
Feet
Sinister
Backpiece
Viper
Accessory
Sinister
Accessory
Sinister
Amulet
Viper
Ring
Viper
Ring
Viper
Longbow
Viper
Sigil
Sigil
Sword
Viper
Sword
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
Non-SotO Relics
There are no obvious damage relics for players that don't own Secrets of the Obscure. Relic of the Warrior is an interesting option as it allows you to reduce the time spent on Sword (though you still want to make sure you're not weapon swapping too soon for your sigils to trigger).
Consumables
Food
- or ascended alternatives
- , or for a cheaper alternative
Utility
- or for a cheaper alternative
Usage
Rotation
Although the basic structure of the rotation is simple, in practise you have multiple skills that will come off cooldown at different times from loop to loop. See General Tips for an explanation of how to use these skills in the rotation.
Opener
- Impale (warrior sword)
- Final Thrust
- Weapon swap
- Fan of Fire
- Pin Down
- Head Butt - follow with Outrage if you get stunned, otherwise use Outrage once you've entered Berserk
- Berserk
- Scorched Earth
- Blood Reckoning
- Scorched Earth
- Shattering Blow
- Wild Blow or Sundering Leap
- Fan of Fire
- Weapon swap
Basic Sword Section
- Savage Leap
- Flaming Flurry
- Final Thrust
- Sever Artery ⇒ Gash ⇒ Hamstring - if you use any rage skills on sword, you don't have to finish the auto chain
- Impale (warrior sword)
Basic Longbow Section
- Fan of Fire
- Scorched Earth
- Arcing Arrow
- Autoattack and Arcing Arrow until Scorched Earth is available
- Scorched Earth
- Fan of Fire
- Weapon swap
- Return to start of sword section
Video example (Sundering Leap)
Breakbar
- Your most easily accessible strong CC is Head Butt.
- If you know you will be using Head Butt, you may wish to delay Outrage so you can immediately break the self-stun.
- Wild Blow is used in the rotation, so you will need to balance the need for CC against the risk of dropping out of Berserk if you delay the extension.
General Tips
- Use Shattering Blow, Wild Blow and Outrage off cooldown.
- Use Sundering Leap off cooldown (if using), but make sure that you're in one of your fire fields in order to give yourself a Fire Aura.
- You can save Outrage to break stuns inflicted during the encounter if you think you may need to.
- You may need to use Head Butt occasionally to prevent yourself dropping out of Berserk - combo with Outrage.
- You can also use it for extra damage if King of Fires triggers and you have no other Berserker skill to detonate the aura with.
- If Blood Reckoning is available after using Scorched Earth, use Blood Reckoning ⇒ Scorched Earth ⇒ Pin Down immediately after.
- As you delay Blood Reckoning until after a Scorched Earth, the cooldown practically lines up with Pin Down and it's ideal to use it in a fire field for the combo finisher. If they become desynced however, just use Pin Down off cooldown.
- Although this combo extends the time you spend on Longbow you still want to only use Fan of Fire twice.
- You can freely interrupt your Sword auto-attack chain without losing DPS.
- Swap off from Sword as soon as your weapon swap is available.
- Use Flames of War off cooldown (if using).
- If Flames of War is nearly off cooldown when you would swap off sword, you can stay for a few more seconds and do Flames of War ⇒ Savage Leap.
- You can provide extra might for your group by using Arcing Arrow inside your Scorched Earth or another fire field.
- Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with Shattering Blow.